Pan, zoom, and move through your scenario builder with gestures that feel familiar from the first click
Building big scenarios gets easier when the canvas responds the way your hands expect it to. Now you can move across complex automations faster, stay oriented longer, and switch between Canvas and Grid views without changing how you think about navigation.
Say hello to the newunified canvas navigation, rolling out to all Make users.
The scenario builder now uses the same pan-and-zoom patterns that many Makers already know from visual canvas tools, so you can jump in and keep building.
See it in action:
Whatās new
Mouse navigation that feels natural: right click and drag to pan across your scenario, then scroll up or down to zoom in and out.
Trackpad gestures that match your flow: use a two-finger swipe to pan and pinch to zoom, which makes moving through larger scenarios feel more direct.
One interaction model across views: Canvas and Grid now follow the same navigation logic, so switching views takes less mental reset.
Guidance right when you need it: on your first visit, Make shows a visual guide to the new gestures, and a small nudge appears if you reach for the previous pattern.
Input device auto-detects: by default, Make auto-detects your device (mouse or trackpad), when needed you can manually adjust it in Canvas Options/Preferences.
Improved zoom out and auto-panning: adjusted zoom-out ratio for huge scenarios, and when you move the module it pans the canvas automatically.
Guardrails when panning: panning is limited to the edges of the last module, which will still be possible. We respect orphaned modules or placeholders.
Review large automations faster: zoom out to see the full path, pan to the branch you want, then zoom back in for edits without breaking your focus.
Onboard new teammates with less setup: people coming from visual design or whiteboard tools can start moving around the builder right away and get to building sooner.
Switch views without losing your rhythm: move between Canvas and Grid while keeping the same navigation habits, especially when you are debugging or cleaning up complex routes.
You will not get lost: when panning, you will never get lost on the canvas, you will always see the part of the last module.
Update: you asked, we listened. Choose how you pan the canvas
You can choose how you pan the canvas.
Head to Canvas Options ā Input device settings ā Canvas panning and select Left-click. Right-click panning remains the default, but left-click and drag is yours if you prefer it.
Hi @Stoyan_Vatov, all users have the same uniform experience, no option to revert to the left click and drag (we consider the new navigation as industry standard). We believe this is a matter of habit and after some time everyone gets used to it. And especially new users will get smooth experience when switching from other tools.
Thank you for understanding
Ok but left click and drag has been the standard for 2d canvases for almost half a century now, going back to CAD programs in the 80s. If you are considering habit, then that is the habit?
Iām not a Mac user and never have been, nor have I ever used a program that forced me to right click and drag. If that was the option, then it was an option and not forced in to it. So why am I getting forced into a new type of interaction?
I know Iām just 1 person, and maybe this is the industry standard, but I have a disability that makes it difficult to switch between left- and right-click easily. Having to abruptly shift to a different finger thousands of times a day is going to seriously slow down my work day.
At the very least, it would have been helpful to have a heads up about this instead of forcing users to adopt it with no warning.
Better inclusion practice would be to give us an option to opt out of it.
@Jaz, thank you so much for raising this, and youāre absolutely right that a heads-up should have come sooner. Thatās on us. That said, I hear you that an opt-out for the new interaction model is the important ask. Iām passing this directly to the team.
thank you for being specific, this is genuinely useful and Iām sorry the rollout came without warning.
To be straightforward: weāre not planning to revert to left-click drag (left-click drag is possible if the user holds the space bar and use the LMB).
One thing that might help with your situation: change on OS level. On Windows, you can swap primary and secondary mouse buttons under Settings ā Bluetooth & devices ā Mouse. On Mac, this depends on your setup.
Thanks again for raising this, I hope it helps.
Lukas
Switching left and right click is the stupidest possible change you all could have made. Jesus. Whose idea was that?! Please give us the option to turn that off at least. Suggesting that people change the button settings at the OS level is crazy.
It worked just fine beforeāfor the 8 years Iāve been using Integromat/Make. Whoās seriously working on complex scenarios with a trackpad anyway?
Thatās disappointing to hear. Iāve been building Make into a rollout for a statewide organization where inclusion is central to their mission. If we canāt find a workable solution, this may become a deal-breaker for them.
Iāll keep looking for a workaround and, since weāve already sunk a significant amount of development time into this, encourage them to stay with Make if I can find one. But a rollout with no notice, followed by a quick refusal to consider accessibility accommodations, sends a clear message about how much the disabled community is valued here. Thatās the kind of thing organizations like mine weigh carefully when evaluating tools long-term.
I hope you choose to reopen this discussion with your team.
There is nothing natural about this change and it should be reverted immediately. No one finds value in this and now itās incredibly hard to work with a scenario when youāre trying to right-click over a path. This is the worst change I have ever seen Make move toward. I am offering to create a GoFundMe to help pack and move the desks of the Make Team members who said āGood idea!ā on this one.
This āimprovementā is a major step backward. Forcing users to right-click and drag to pan the canvas is unintuitive and disrupts established workflows. The previous left-click drag was simple, efficient, and worked perfectly.
In 2026, professional workflows rely on efficiency and precision. Enforcing gesture-based or touch-like navigation for complex scenarios goes against current best practices. Professional users depend on precise peripherals like programmable mice and keyboard shortcuts. This change introduces significant inefficiency, wasting time on relearning basic interactions and searching for how to perform simple actions. Productivity in 2026 is measured in seconds saved and errors avoided. This isnāt modernization-itās a regression. Please reconsider or at least provide an option to revert to the old behavior. Not all changes are progress.
I agree with the other Makers: this change is incredibly frustrating. Losing time navigating my scenarios with the right click instead of the left is unacceptable and severely harms the user experience.
Please give us the option to choose between left or right click for moving elements. Our productivity depends on it.
Hello Lea,
you can still use the left mouse button (LMB) for canvas navigation if you combine it with holding the SPACE bar (SPACE+LMB).
Here is the full documentation for the new interaction model including all the options.
Lukas
This is still not an ideal solution because it requires pressing an additional button, which I am not accustomed to. Additionally, I am not a fan of the new zoom functionalityāitās either too small or too big compared to the previous version.
I look forward to seeing the old UI controls restored.
I sincerely hope that the Make team will take the feedback here seriously. This change is a āfixā for something that was never broken. Amidst all the things I wish Make did differently, never once have I thought āI wish I could us a secondary button to navigate this workspaceā.
If a roll-back is off the table, then a toggle to opt-out of this should be the highest priority.
I know a good number of long-time Make users and none of them are happy with this change and in reading this post and the replies, I still donāt see any explanation that justifies it.
New industry standard or not breaking the habit of something Iāve done since I learned how to use a computer is just bad UI. Not to mention having to remember that when I use Make I have to switch my habits for the one program that does it this way is asenine.
I want to focus on one thing in this thread: configurability. The new navigation isnāt the issue for me, the fact that itās mandatory is.
I onboard new people to Make regularly and everyone comes in with different muscle memory depending on what they used before. Some are coming from CAD, some from design tools, some from other automation platforms. There is no single ācorrectā button for panning, itās whatever each person is already used to.
So instead of debating which default is right, why not let each user pick their own pan button in their account settings? Left click, right click, middle mouse, whatever they want. The default can stay as it is now for new users. This is a solved problem in plenty of other software and it would end this whole discussion.
+1 to everyone here. either bring back left click drag or let us choose our own pan button. one of the two, please. it really shouldnāt be this hard.
Hello community - our goal was never to make our builder less usable, quite the contrary. We are now working on few improvements to make things better and we would love to hear your thoughts before the new improvements are published.
Are you interested? Please send me an email to me at a.hadl@make.com and I will tell you more!