@Make_Support I’m not sure if I’m imagining this, but I have the impression that, in scenario editing screen, mouse wheel functionality has changed from zooming-in to vertical-scroll(?)
Anyone else noticed this? it’s not a system/browser setting/change as far as I know, could that be a change on make’s side.
Hello,
Are you on Windows or Mac?
On Mac everything works as expected – scroll (two fingers on touchpad) is up/down+moving, pinch is zoom in/out.
Have a nice day,
Michal
Same here. Touchpad works fine, but the new mouse wheel zoom is super inconvenient and jerky. I hope Make will bring back the old behavior.
I’m on Mac (mini, no touchpad, just keyboard and mouse).
Mouse wheel now results in vertical scroll (which is redundant because I can already achieve this with mouse by click-hold-drag.
To actually zoom in-out, I now need to combine mouse wheel with holding Cmd-button).
I’m pretty sure that previously (before yesterday) it just zoomed in-out directly when using mousewheel without needing Cmd-button (like it still does in Make Grid for example).
I don’t think I changed any of my systems settings, also not a Make setting as far as I can see, so if it was indeed a change by Make, then @Make_Support please please please revert, it has made UX far worse
I’ve been having the same problem as you for the past few days.
I’m on a Mac and using Firefox. But I tried it on Chrome and it’s the same.
It’s really annoying. I’m still looking for a solution, but the problem seems to be with Make…
I am having the same issue! I miss being able to zoom in with the mouse
Experiencing the same thing @duativ I hate it ![]()
@Lisa_Kleinman I’ve noticed your many replies to topics related to this one so wanted to bring this to your attention, are you aware of a deliberate UI/UX change by Make? Or is it possibly a bug? If it helps, the described change has occurred since May 6th. Thanks
Same here, just started happening on my Mac in Chrome. Even happens incognito, so it’s not extensions causing this. Frustrating.
Same for me. It’s not a great experience. You have to use the track pad now to zoom. Please change it back Make!
Same, I now have to use Ctrl + Scroll
@Vldmr @Fractalor @Michael_Fuller @caleb @Mikejc @Liz_Hamilton1 @NeillHuman
Happy to report that I’ve found (somewhat of) a solution for this!! to be precise, Google AI mode found the solution for me after picking up on this thread (quicker than Make themselves
), your comments have probably helped as well.
Browser Zoom Issues: If the browser itself is zoomed in or out (not just the Make canvas), scroll behavior changes. Try pressing Ctrl+0 (or Cmd+0) to reset your browser zoom to 100%.
This fixed it for me (in Chrome on Mac), would still be nice to know if Make made any changes or if coincidentally we all changed our browser zoom levels (seems unlikely)
This has changed indeed, but I must say it is for the better. Most of the ‘canvas-based’ tools out there such as Framer, Figma (dare I say, n8n), have this pattern:
- Scroll for vertical scroll
- SHIFT + scroll for horizontal scroll
- CMD/CTRL for zooming
I would even say that click and drag should ‘select’ by default and SPACE + click and drag should grab and move the canvas.
I tested this, but I have found this not to be the case in Arc on macOS..
Cheers,
Henk
Well done, browser was on 90% zoom so I did not pick that up.
@Henk-Operative I would disagree with you there, reducing/complicating functionality that works perfectly fine for the sake of consistency with other platforms (if that was indeed the reasoning) doesn’t feel like a change for the better to me.
I would argue that Make is a bit different than other canvas based tools in the sense that Make is primarily working in a horizontal space (it was make’s design decision to have scenario’s flow left to right), that would bump vertical scrolling down in priority i.m.o.
Secondly, customizing the position of elements on the canvas in Make wouldn’t have high priority either, as most users would use the auto-layout anyway (assumption).
Having full navigation control with just Mouse (wheel for zoom, click-drag to move around in any direction) seems like the optimal solution to me already.
If make would deliberately change it, at least add zoom ± buttons to click on (bust best don’t fix something that isn’t broken)
That has also fixed it for me on windows
Thank you
The Crtl + mouse track roller works for me to zoom even if the browser is not 100%.
At least I have several ways around this annoying issue now.
Thanks you
Sure, I don’t disagree with you there. We can only guess why this was changed, it might not even be intentional, let alone because of creating consistency. So speculation won’t add something useful to the conversation imo.
Just saying that I like it better, maybe because of Jakob’s Law.
you are right @Henk-Operative, I shouldn’t discuss this assuming it was was an intentional change from Make, it could just be a simple bug. The lack of response from Make’s side doesn’t help though (nudge).
Also can’t argue personal preference. interestingly, a lot of bad UX survives specifically because of Jakob’s Law. fun fact: the QWERTY keyboard was designed to reduce mechanical typewriter jams, we still use it even though the original mechanical constraint has disappeared and despite being ergonomically suboptimal. We like it because we expect it.
Here is the expected/correct behaviour according to Make’s documentation (Updated 29 Apr 2026):
Zoom: Scroll wheel, pinch, CMD + two-finger trackpad