How to change ClickUp Status after a Trigger?

I was looking around for answers for this issue.

However, came across old discussions which were already turned off.

Since there isn’t any answers available (that I could find online), I experimented on my own test scenario to execute this.

Intent: I would like to update the status of one the task on clickup to a different status after the initial trigger. In this case, shifted the task from “to-dos” status to “meetings” status.

A few key modules that I used:

  • Get Task (ClickUp)
  • Edit a Task (ClickUp)

Step 1

Step 2

  • Identify the current status value which in this case it is to-dos

Step 3

  • On the “Edit a Task” module, under the status input, use the switch() function and include the following

switch(expression; value1; result1)

  • Ensure to key in the value as per indicated in the results for Status from the “Get Task” module. If there are multiple words as a result, include in the spaces as well.

Once that is completed, have a go and test it out.

This was the result I got after applying the function above.

Hope this will be essential for those of you who are looking for similar situation that I encountered! :grinning_face_with_smiling_eyes:

Sorry what is the issue you have exactly?

What you have done is - check if the status of the task is to-dos and if it is, change it to meetings, otherwise, leave it as is. Was this the intent or did you want something else to happen?

Did not know what can be done to change clickup status via make.

I tried to find assistance on this topic within this community but couldn’t find any threads with the solution I needed. But ended up figuring out myself as per the steps above.

Pertaining your clarification, yes, that was the intended action that I wanted to carry out.

Welcome to the Make community!

You might have to use the Status IDs instead of name/label.

Hope this helps! Let me know if there are any further questions or issues.

@samliew

P.S.: Investing some effort into the Make Academy will save you lots of time and frustration using Make.